![]() ![]() Instructions for rendering the maps with SC4 can be found at the bottom of this page. If you use SC4 Mapper or Terraformer, smoother surfaces and smaller file sizes may be achieved, but elevation interpretation is different, generally the water level is one increment shallower, some land area may go under. The grayscale heightmaps in this package were hand designed for use with the SC4 in-game map renderer using a popular color relief map. bmp (256 indexed grayscale 8-bit) format. The city has not been 'Start'ed so is still named 'City - New City.sc4'.Īll other region folders only contain the region.ini and config.bmp files, the maps must be rendered in SC4 region view using the included grayscale heightmaps in. This region does not have to be rendered and may be viewed and used immediately in the game. This folder also contains 1 city file (662k) named 'City - New City.sc4'. The 'Earth Signature' region is a 1x1 large city tile, containing only one large blank terra-formed tile. Each folder contains a region.ini file and a config.bmp file, defining the name and layout of the region. Each of the Regions will then appear in your 'Region' menu in the game with the same name as the folder. Included above are 2 new previews (to the right) showing an image from SC4 Mapper, and the rendered map in ' SC4 Region View.'įOR ALL OTHER MAPS using the SC4 in-game Map Rendererįrom the unzipped 'Regions' folder select any or all of the sub folders, cut and paste into your user ' /Documents/ SimCity 4/Regions' folder. A region.ini file is included in the folder which may be cut and pasted into the Region folder SC4 Mapper creates. SC4 Mapper creates the city files and a config.bmp file by default, but not a region.ini file. To load the map in SC4 Mapper, click on 'Create Region' and select ' Grayscale'. SC4Mmap of the '05_Earth_769x513_2x3_Relief' map in a new folder. The following text is contained in the zipfile in readme.txt and HTML. 5 Various maps of the Earth for rendering in SC4, and including one SC4M file.Īll files listed above and below are in the same sequence as the previews. ![]()
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